Coding on iPads – Beginner to Pro

Code and programming may not be the most important topics on the planet but it is an area of study that sufferers two major problems. one: an industry with millions of unfilled job positions and two: a world where not enough teachers feel confident to run programming projects. The iPad can offer a solution in these situations.


One again the redoubtable Matthew Wells turns his mind to how to best integrate current trends into a classroom context, in this case in the area of coding. Not only does Matthew provide a simple framework looking at some of the apps that can be used in the classroom ranging from Beginner to Pro but he also engages in a discussion around each of these stages. Pleasingly he also points out that much of the leadership in learning the mechanics of these apps can be ceded to students allowing the teacher to focus on how to maximise learning outcomes.

Check out my presentation on Should Your Students Catch a Code for more code options.

See on Scoop.itmrpbps iDevices

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App Smashing


App Smashing is a concept that should be front and centre for any teachers who are working with smartphones and tablets in any classroom. Gone are the days when teachers can say

Use “Application A” to create a Presentation/Document/Video to explain/explore a particular concept etc.

Nowadays the expectation should be that students will choose from a range of apps building on the capability of each in any number of different arrangements or configurations to do these tasks. One such manifestation of this is “App Smashing” In this interactive free iBook Mark Anderson draws on the work of other practitioners to provide a framework including examples of what App Smashing can look like in the classroom.

See on Scoop.itmrpbps iDevices

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Rube Goldberg : Rube Works: The Official Rube Goldberg Invention Game

Do you have what it takes to turn Rube Goldberg’s humorous comics and cartoons into elaborate and incredible machines?

Developed by Electric Eggplant in partnership with Kalani Games and the Heirs of Rube Goldberg, Rube Works: The Official Rube Goldberg Invention Game is the first officially licensed Rube Goldberg game.

Rube Works features Rube’s cartoons, contraptions, and irreverent humor and animates the iconic invention cartoons in a way never seen before. The game combines the puzzle genre with slapstick humor and creative problem solving. Imagine the goal is to carve a turkey—and you have a penguin, a bucket, a rooster, a box of sand, a sea sponge, a seesaw and an ice cream maker to complete the task. Then imagine connecting these objects together with string and pulleys along with the laws of gravity and cartoon physics to create a Rube Goldberg machine and proceed to the next level.


The revolution that is the Maker Movement is generating quite a bit of discussion at present. One of the names/concepts that often comes up in conversation is the often humorous and often challenging work of Rube Goldberg. Check out YouTube and you will find movies ranging from 7 year old Audri’s at to Red Bull’s amazing human powered options at

Now comes another option for playing with the conceptual notions behind Rube Goldberg machines in the form of this app. With appealing graphics, lots of great help and myriad options to get lost in this app would be a great adjunct to any makerspace.

If you like the Rube Goldberg app then you might also like to check out Inventioneers by Filimundus AB. It is styled as

an outstanding tool for learning about realtime physics and the science behind different features like air, fire, magnetism and jumping bunnies. What you can do with the tool is virtually endless.

See on Scoop.itmrpbps iDevices

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Using Google Search Options

In one of the units I help tutor at university we are looking at Google Search and doing just a little more than using the simple “vanilla” search option. To help out I’ve created a quick and simple look at some of the Google Search Options. Check it out.

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Tickle – Learn to Program Air Drones, Robots, Smart Homes, and more!


This app looks really interesting especially if you have one, (or more), of the devices that the app can be paired with. The Scratch like interface is easy to work with and the courses available in app look interesting too. This is another great Kickstarter generated project.  

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Learn how to use Explain Everything with these resources

Explain Everything continues to be the #1 App for mobile devices. Of this, for me, there is no doubt.

With that in mind, I thought I’d make some long overdue screencasts showing how to work with the various aspects of the App.

From organising files to animating elements to importing documents – I think I’ve got it covered. If there’s a screencast missing, please let me know so that I can add it to the list.

In the mean time, here they are… happy learning


Mark Anderson has created this excellent series of videos looking at how to use the great Explain Everything app, (sort of explaining everything about Explain Everything.

See on Scoop.itmrpbps iDevices

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Screencast-O-Matic at TeachMeet Melbourne

Yesterday I had the pleasure to attend yet another of the splendid TeachMeet Melbourne events, this one sponsored splendidly by DLTV. Amongst a range of other very informative presentations I shared some thoughts on using Screencast-O-Matic to develop classroom materials. Apart from being relatively easy to use the software is also available in a free online version which can be used on any browser on any platform. (They also have a Mac download).

Having this free option enables teachers to assign students “work at home”, getting them to create short screencast movies including “How To” tutorials which can then be shared as a resource for all. To promote a learning community, the videos could also be offered up for critique and improvement.

Here’s the slides from the presentation.

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